Designing sea creatures part 2:
Designing doesn’t always go smoothly. There are many brick walls, times you’d hit your head against the wall and moments where you keep telling yourself to rework everything. For the friendly, regular fish in Flotsam, I’ve gone through every one of these phases.
These fish don’t affect gameplay as much as other aspects of the game, but they provide a valuable visual addition, as they’re one of the main moving environmental features that tie the mood together. Here’s how I designed a small part of the living environment of Flotsam. (more…)