Designing friendly fish

Designing sea creatures part 2: Designing doesn’t always go smoothly. There are many brick walls, times you’d hit your head against the wall and moments where you keep telling yourself to rework everything. For the friendly, regular fish in Flotsam, I’ve gone through every one of these phases. These fish [...]

By | 2017-02-03T15:15:45+00:00 March 30th, 2016|Categories: Devlog|Tags: , , , , , , , , |0 Comments

The Flooded Environment of Flotsam

Greetings! I’m Stan, the environment artist on Flotsam. In this post I’ll tell you more about the surrounding environment of your town, instead of focusing on the town itself like we did before. One of the defining aspects of Flotsam is probably the fact that your town is always moving similar to a huge [...]

Designing sea creatures for Flotsam: Part 1

Dangers of the garbage islands Lately I’ve been exploring lots of different design ideas for creatures that might appear in the game. I’d like to show a glimpse into this process, so here is the first entry in a series about the art of Flotsam! […]

By | 2017-02-03T15:16:57+00:00 March 2nd, 2016|Categories: Devlog|Tags: , , , , , , , , |0 Comments

A view on Flotsam with our first wallpaper

We've been busy working on the site for Flotsam, including the painting that will go on top. Here's a little preview of that!It also shows a nice updated version of what we want the game to look like, including some of the actual buildings like the shipyard, windmills and lighthouse. We've made some wallpaper [...]

By | 2017-02-03T15:17:43+00:00 June 13th, 2015|Categories: Devlog|Tags: , , |0 Comments