The Water of Flotsam

In this blog post I will cover the different approaches I took for defining the look of the water in Flotsam. Some attempts worked better than others, and some were just good learning experiences. At the time of writing this, no final decisions have been made regarding what approach will [...]

By | 2017-02-02T18:02:42+00:00 March 22nd, 2016|Categories: Devlog|Tags: , , , , , , , |2 Comments

Flotsam’s Character Generator

As an intern at Pajama Llama, I’ve had the pleasure of being tasked with creating a system for the artists to create characters in Flotsam. Juda-Ben and Stan needed a way to preview and generate different people quickly, by combining the multitude of body parts and clothing items they modeled. [...]

By | 2017-02-03T15:16:47+00:00 March 9th, 2016|Categories: Devlog|Tags: , , , |2 Comments