Prototyping animated portraits in Unity
Our student coder Julian prototyped a feature that has been on our wishlist for some time now. Below is his guide to adding animated portraits in Unity. […]
Our student coder Julian prototyped a feature that has been on our wishlist for some time now. Below is his guide to adding animated portraits in Unity. […]
Ahoy land dwellers! We’ve been working hard on our new demo and now it’s ready for you to play on EGX Rezzed! […]
Last month Flotsam scooped away the Grand Prix and Game Design awards at the White Nights conference in Prague. […]
Ahoy! It’s been a long time since another update… Let’s change that! […]
Designing sea creatures part 2: Designing doesn’t always go smoothly. There are many brick walls, times you’d hit your head against the wall and moments where you keep telling yourself to rework everything. For the friendly, regular fish in Flotsam, I’ve gone through every one of these phases. These fish [...]
In this blog post I will cover the different approaches I took for defining the look of the water in Flotsam. Some attempts worked better than others, and some were just good learning experiences. At the time of writing this, no final decisions have been made regarding what approach will [...]
Greetings! I’m Stan, the environment artist on Flotsam. In this post I’ll tell you more about the surrounding environment of your town, instead of focusing on the town itself like we did before. One of the defining aspects of Flotsam is probably the fact that your town is always moving similar to a huge [...]
As an intern at Pajama Llama, I’ve had the pleasure of being tasked with creating a system for the artists to create characters in Flotsam. Juda-Ben and Stan needed a way to preview and generate different people quickly, by combining the multitude of body parts and clothing items they modeled. [...]
Dangers of the garbage islands Lately I’ve been exploring lots of different design ideas for creatures that might appear in the game. I’d like to show a glimpse into this process, so here is the first entry in a series about the art of Flotsam! […]
Hexjack has won the first Belgian Student Game Award! Last weekend the first ever Belgian Game Awards took place. Of course Pajama Llama Games being Belgian we wouldn’t miss that for the world! We couldn’t participate yet because Flotsam is still in development. Luckily we were joined by two talented interns recently. One [...]