Prototyping animated portraits in Unity
Our student coder Julian prototyped a feature that has been on our wishlist for some time now. Below is his guide to adding animated portraits in Unity. […]
Our student coder Julian prototyped a feature that has been on our wishlist for some time now. Below is his guide to adding animated portraits in Unity. […]
In this blog post I will cover the different approaches I took for defining the look of the water in Flotsam. Some attempts worked better than others, and some were just good learning experiences. At the time of writing this, no final decisions have been made regarding what approach will [...]
As an intern at Pajama Llama, I’ve had the pleasure of being tasked with creating a system for the artists to create characters in Flotsam. Juda-Ben and Stan needed a way to preview and generate different people quickly, by combining the multitude of body parts and clothing items they modeled. [...]